

Some factions, most notably the 'furniture' subsets and chickens, are mostly added for comic effect and do not last long in a straight fight, since they have limited health and poor attack damage.Concepts like cover, retreat, and any formation more complex than "vague blob shape" is beyond them. The most common strategy for any given unit is to simply move towards the enemy, then start attacking once in range. Hollywood Tactics: Due mainly to Artificial Stupidity.The developers have announced their intent to fix this with updates, although it is still possible for entire armies to neglect a hundred-foot-drop.Įrror window:Error! Chunk Norris cannot fight Chunk Norris! Float value beyond infinity.

Pathfinding for some units was pretty terrible at one point, causing them to sometimes try and make a beeline at enemies with no regard for items such as hills that blocked the way.The AI for ranged units once caused them to try and fire at their targets through walls, even though they had no hope of hitting anything.Artificial Stupidity: Updates since the games initial launch have since fixed some of these, but cases still remain:.Army of the Ages: There's no restriction on what unit composition a team can have.The developer of UEBS says that the game is cleanly optimized to allow 10,000 units to exist on-screen without making any sort of concessions on graphics quality or even having a noticeable drop in performance. Arbitrary Headcount Limit: Heavily Averted.Dinosaurs, Spartans, Persians, Romans, Orcs, Knights, Zombies, and World War II Americans, oh my! Anachronism Stew: The game goes beyond anachronism and throws in fiction to boot.
